INF 385C - Human Computer Interaction

Fall 2016
Unique ID: 28180
Syllabus:   Syllabus
Prof:  Gwizdka, Jacek
Room: UTA 1.212
Days:  Wed
Time: 3:00 pm - 6:00 pm

Graduate standing.

The history and importance of human-computer interaction (HCI), theories of HCI design, modeling of computer users and interfaces, empirical techniques for analyzing systems and interfaces, interface design, and styles of interaction. Emphasis on reviewing research papers, current works, and future directions in HCI research. Three lecture hours a week for one semester.

This course will introduce you to human-computer interaction
theories and design processes. The emphasis will be on applied
user experience (UX) design. The course will present an iterative
evaluation-centered UX lifecycle and will introduce you to a
broader notion of user experience, including usability,
usefulness, and emotional impact. The lifecycle should be viewed
as template intended to be instantiated in many different ways to
match the constraints of a particular development project. The UX
lifecycle activities we will cover include contextual inquiry and
analysis, requirements extraction, design-informing models,
design thinking, ideation, sketching, conceptual design, and
formative evaluation. This course is applied rather than
theoretical (though we do cover some fundamental theories early
in a semester).

It is a goal of this course to help students realize that UX
design and engineering is an ongoing process throughout the full
product life cycle, and developing the human-computer interface
is not something to be done at the last minute, when the "rest of
the system" is finished.

Class time will be split between content-based lectures and
in-class exercises to demonstrate techniques and principles and
to practice the skills being presented. The part of class time
used for lectures will be devoted to highlighting course
materials, questions, and discussion. The in-class exercises will
be an initial opportunity for experience with the UX development
lifecycle activities. Outside of the classroom, students will
acquire more in-depth hands-on experience in applying these
skills and techniques in a semester-long team project.

Old Syllabus:

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