INF 350E - Information Technology: Principles of Interaction Design

Fall 2015
Unique ID: 27670
Syllabus:   Syllabus
Prof:  Broussard, Ramona
Room: GDC 6.202
Days:  Tue Thur
Time: 9:30 am - 11:00 am
 

Prerequisites:
Upper-division standing. Additional prerequisites may vary with the topic.

Description:
Design and use of information technologies, including interface design, trends in information technology development, usability, information retrieval, immersive media, and information architecture.

Three lecture hours a week for one semester.

May be repeated for credit when the topics vary.
Information Studies 350E and 350W may not both be counted unless the topics vary.

Topic Description:
Principles of Interaction Design

Notes:
Information interaction happens all around us: on websites, in libraries, on mobile phones, and in games. Interaction design focuses on experiences with the objects of design. An interaction designer asks about the experience of an interface. A game is one example of a particularly rich interactive object. A game incorporates more than just principles of play; many video games, for example, include elements of information interaction such as interface design (what are the controls, how does the interface appear?), instructional design (how does the player know what to do?), and information architecture (what are the rules, or the mechanics of play?). This class serves as an introduction to principles from interaction design that can inform game design.

Enrollment is restricted & requires consent of instructor.
Cross listing offered by the Department of Computer Science (C S 378) & the College of Fine Arts' Center for Arts & Entertainment Technology (AET 339) as part of the Game and Mobile Media Applications Program (GAMMA).

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